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Stardrive 2 forums1/1/2024 ![]() If we use Endless Space as an example, what if civilizations with the Pilgrims Affinity gain a new victory condition if the Shipyards of Ys are found on the map that allows them to build a Puppeteer-like interstellar vessel if they research specific technologies, uncover specific non-standard resources, and populate the "vessel" with their Pilgrim ships? Or if the Empire Affinity unlocked a specific diplomatic victory condition where the player has to engage with internal diplomacy events and factions to gain the Imperial Throne, and other players could see the progress of this Imperial quest as random event popups. What if factions had specific victory scenarios that only they could fulfill? If you have specific rare resources that are randomly generated on maps, perhaps not spawning at all, or specific mixes of technologies that unlock certain victory conditions, wouldn't that offer more variety in games and victories and extend the replayability of the game? But by and large, you just want to get super-huge and steamroller everything either through your military might, your technological prowess, or bribing them. Vanilla Civ V probably had the most interesting change from this with the Utopia victory condition, where a relatively small hermit kingdom could win the game because culture was slowed down by having big, sprawling empires. And while certain factions might have attributes that lend themselves to one victory type or another, such as the Amoebas in ES being able to see the entire map or the Advent just pumping out culture like nobody's business, every game eventually falls into the same pattern because you find yourself needing a certain-sized economy to remain competitive for any of these victory conditions. You can conquer your enemies, form some grand alliance or accrue relationship points with your enemies, or beat your enemies to the end of the tech tree. Usually there are three basic victory conditions for space 4X games. But I have played Endless Space, GalCiv, and Sins, and they all have a similar issue in my view. I haven't played Stardrive or Stardrive 2, primarily because everything I've read says that it's all about conquering enemy empires, and that doesn't hold my interest for very long. Unlock, and dangers to bravely run away from.The discussion about victory conditions was rather interesting. Sectors are jam-packed with new anomalies to explore, quests to New deep spaceĬonstruction mechanics allow you to fortify sectors withīattlestations, mining outposts, science stations, and more. Resources, terrain features, chokepoints, and reasons for you toĬommit genocide on the friendly plant people. The galaxy is now divided into Hexagonal Sectors, providing new Massive changes to the structure of the galaxy. This baby takes the base game of StarDrive 2 and overhauls it with Release Date : 03/2016 Protection : Steam StarDrive 2: Sector Zero (c) Iceberg Interactive ![]() New Deep Space Construction mechanics that will allow you to fortify sectors with battle stations and economic buildingsĭozens of new quests, anomalies, technologies, and events New Hex-tile Strategy Map, with deep space terrain features like nebulae, wreckage fields, and more While the legacy 3d battle system will remain in place for story-based battles, planetary ground combats will now take place over several turns, allowing you – and the AI – an opportunity to gain space superiority and to reinforce a besieged planet.īut do you think we’d stop there? Because we didn’t! We also increased the maximum amount of Star Systems from 100 to 200, while providing you tinkerers with the option to crank that maximum up as high as your PC will allow!Īll of this and more can be yours for a mere ten Earth dollars, rounded down to the appropriately psychologically enticing amount. Planetary Invasion mechanics have received a serious overhaul in this expansion pack as well. Dozens of new technologies have been added to support these new mechanics and the AI has been given some serious upgrades to help them win the game too! You can view your progress towards your victory goal on the brand new victory screen. Sector Zero now features several new ways to win the game, including a technology victory, a story-based victory, and a score victory. ![]() Sectors are jam-packed with new anomalies to explore, quests to unlock, and dangers to bravely run away from. New deep space construction mechanics allow you to fortify sectors with battlestations, mining outposts, science stations, and more. First and foremost, the galaxy is now divided into Hexagonal Sectors, providing new resources, terrain features, chokepoints, and reasons for you to commit genocide on the friendly plant people. This baby takes the base game of StarDrive 2 and overhauls it with massive changes to the structure of the galaxy.
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